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Excellent customer service response. Demystifying the Black Art, 1st Ed. And even if requirements are available, estimation usually requires that these requirements should be brought into a formal form which directx-gravikprogrammierung one to submit them to ‘counting, judging, computing’.
Ask the seller a question. In Wahrheit sind Grafikengines ja keine Monolithen, sondern bestehen aus ganz unterschiedlichen Komponenten.
I was worried about two things when I considered getting the 5th edition: Buy with confidence, excellent customer service! This copy of Software Estimation: Add to wishlist E-mail a link to this book. A special order item has limited availability and the seller may source this title from another supplier. Advanced Book Search Browse by Subject.
Many advanced features are covered in detail and you learn how to write shaders, and not just how to copy and paste example code. The key, at least in software development, is estimation. Ships with Tracking Number! To avoid ordering the wrong item, please check your item’s ISBN number! Our Day return guarantee still applies. Estimation is not a black art, insists the author of the present book, but there are techniques which help making informed and well reasoned assumptions about the future.
Build a revolutionary library of literature that has been challenged or even outright banned. How can you create a simple and thorough book about modern OpenGL?
3D-Graphic Programming – how it began (C C++ and Directx) video – Daniel Opitz – Mod DB
Scroll over to zoom Click for full size. Including them in the book is a benefit because once you’ve learned more from other sources or from your own experiments you can go back to these chapters and understand them better. Find Rare Books Book Value. The 4th edition is better, this one will soon be forgotten.
Konzentrier dich auf ein oder zwei davon, und verzettel dich nicht in Kleinigkeiten. My recommendation for new comers to OpenGL and 3D programming: What are the benefits of packing attributes? The book also introduced shaders among other advanced topics in the second part. I have in particular enjoyed reading about where estimation errors usually come from. I’m not sure if this is really a bad thing. A few samples don’t even come with makefiles for Linux.
What a disappointment for someone wanting to learn modern OpenGL. You can get away without teaching anything but basic mathematics, and you could still come up with strong examples. These techniques are what the book is about.
The new OpenGL was much leaner and only revolves about creating shaders and writing to buffers. Showing best matches Show all copies.
Also ich habe OpenGL 3. The answer to directx-grafikprogrammierungg second question is, like I said earlier, that the book library is there for a purpose, which is ultimately teaching you how to do things with nothing but OpenGL.
The google code repository where the samples are hosted does get updated so I wouldn’t worry much about that. This way you can start teaching by giving practical examples, and you slowly teach OpenGL by introducing the concepts behind that library. Most of the samples compiled fine on Linux using the binary Nvidia driverbut some gave me black screens or wrong results.
May not contain Access Codes or Supplements. The core of the book is part two, which is devoted to estimation techniques.
– C++ – Tutorials
Speaking of the sample programs, the code is generally well written and properly commented. If there is one aspect of estimation which I think remains somewhat out of focus then it is the question of the sources of requirements. Die Korrektur war schon vorhanden, aber noch nicht gepostet.
Mit Game Programming ist in dem Buch fast gar nichts, weswegen man da keine Angst haben sollte, dass ale Themen nur angeschnitten werden.
Such a book would be quite big, advanced for many users, and wouldn’t be able to cover all the features of OpenGL. Why is there a limit to number of attributes? The tutorial part focused exclusively on fixed-function OpenGL.